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Cloud Volume Tool Reference

Cloud Volume Tool Reference

 

What is the Cloud Volume Tool?

 

The Cloud Volume tool allows the creation of cloud definition files (placed in Libs/Clouds/*.xml) that can be later placed using the Entity Render/Cloud.

Benefits

Using the Cloud Volume Tool its easy to setup combination of sprites that look like clouds. 

Properties

 


 

MTL Shows which cloud material is currently assigned to the cloud volume. 

 

Width 
Defines the width of the Cloud Formation in meters 
Height 
Defines the height of the Cloud Formation in meters 
Length 
Defines the length of the Cloud Formation in meters 
Angle Variations 
Defines limits of randomization in the rotation of the sprites within the cloud. 
Size of Sprites 
Defines the size of the individual sprites within the cloud. 
Size Variation 
Defines the randomization in size of the sprites within the cloud. 

 

Cloud Texture Layout

 

A cloud texture is split up into columns and rows. The number of the rows and columns for each sprite texture needs to be defined in the CloudObject

When using the default cloud material, the texture cumulus_01.dds (below) is assigned. This texture has 4 rows (0,1,2,4). 


Other Cloud Volume Parameters 

Click here for the Miscellaneous Parameters reference guide. 

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