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Voxel Painter Reference

Voxel Painter Reference

What is the Voxel Painter?

The Voxel Painter Tool allows creation of simple 3D Geometry within Voxel Objects, mostly used for caves and overhanging cliffs. 

It can be found under RollUpBar > Terrain > Voxel Painter 

For information on Voxel Objects, please refer to our Voxel Object Reference 

Benefits

Using the Voxel Painter Tool will give the designer the ability to build caves and adding overhangs to cliff edges. 


Brush Settings

Type:

 

Create 

The default brush. Press the left mouse button to create additional geometry above the surface of your voxel. 


 

Subtract 

Carves the shape of your brush into your voxel when you have the left mouse button pressed, used to create caves and indents. 


 

Blur 

Will smooth out hard geometry edges on the spot where you paint. 


 

Material 

Use this brush type to paint with the material selected in the surface type box below. Please note, this only applies a material, and not detail texture or coloration. Please apply these to your terrain before you place your voxel. 


 

Copy Terrain 

Restores the original terrain that you copied into your voxel with the at the point where the 

Normal terrain, directly copied into voxel 


 

Voxel Terrain, raised and changed using the voxel painter. 


 

Voxel Terrain, with a section of the original terrain heightmap data re-painted into the voxel. 


 

Shape

Here you can choose to paint with a sphere or box geometry. 



 

Radius 

Changes the how big the radius of your brush is, in meters. 



 

 

Align Plane

 

Align to Plane 

Toggles the alignment plane. The alignment plane is a flat object which can be manipulated and "drawn on" using the regular voxel brushes. 


Setup Position 

Allows you to set the position of the alignment plan, using the normal object positional manipulators. 

 


Init Position 

Moves the alignment plane to the mouse pointer. Left click to place it down in position. 

 

Plane Size 

Allows you to adjust the size of the plane, setting the length of an edge of the plane in meters. 


Surface Types

 

Here you can choose one of the surface types that you want to paint on the voxel walls and floors (make sure you select just like cliffs materials with 3 slots) 

A tutorial on setting up terrain layers can be found here

Mesh Generation options

 

Update physics 

Updates the physics of the voxel in realtime. Disabling this will cause the painting process to only apply to the existing physics of the voxel. Anything new that is painted will not automatically be physicalised. This can be useful for gaining fine control when painting on your voxel object. Enabling this again and painting will update the physics of the voxel. 

 

Simplify mesh 

Optimizes the voxel mesh, removing any unnecessary polygons.

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