An example of a prefab
Now, enter the Prefabs Library by left clicking its tab at the top of the window.
…and type in a new library name.
Make sure you click the Save Library, once you’re done.
Now, select a library, and press the open button. For the purposes of this tutorial, load buildings.xml
Now, fill in a Group and Name for your new prefab. The prefab will be created in your currently selected library.
The name of the prefab, taken from the prefab library.
A list of all objects within the prefab, alongside their object type.
For the current object selected within the prefab:
Name: The name of the subobject
Class: The main of the subobject (The main class type - for example, entity, brush, ambient volume, light)
Type: The type of the subobject (The sub type - for example, destroyable object, constraint, AI grunt)
Updates the selected prefab manually with any current edits.
Reloads the current prefab from the last saved version in the prefab library.
Pick and Attach
Allows you to add an new object to the selected prefab, by clicking on it
Allows you to remove an object from the selected prefab. Select the object from the Objects List, then click the Remove Object button
Extracts a clone of a single object from the prefab without altering or removing anything from the prefab object itself.
Extracts all objects from the prefab without altering the prefab library
Opens the prefab group, allowing you to edit and manipulate objects within it.
Closes the prefab, so internal objects cannot be individually edited