An AI path is an object which can be used to guide your AI along a specific route from point to point in your level.
AI paths can be used to affect all kinds of AI, including air and ground based vehicles.

|
PathNavType |
Sets the AI navigation type of the path. |
|
AnchorType |
Sets an AI behavior for any AI using the path |
|
ValidatePath |
Used for 3D Volume paths only, checks and displays path validity in the editor |
|
Width |
A default path/shape property. Not used. |
|
Height |
A default path/shape property. Not used. |
|
AreaId |
A default path/shape property. Not used. |
|
GroupId |
Specifies the AI group that will be able to use this path |
|
Priority |
A default path/shape property. Not used. |
|
Closed |
Specifies if the path is a loop or not |
|
ObstructRoof |
A default path/shape property. Not used. |
|
ObstructFloor |
A default path/shape property. Not used. |
|
DisplayFilled |
A default path/shape property. Not used. |
Other AI Path Parameters
Click here for the Miscellaneous Parameters reference guide and here for the Shape Parameters guide.