Sandbox 2 Manual
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Modify Menu

Modify Menu

 


 

Overview

 

The Modify menu is where you will find commands used to modify and change attributes and properties, such as height, alignment and material, of objects and entities. 

Modify Menu Commands

 

 

Link

 

Linking is used to create hierarchies between objects. If you have one object (child) linked to another and then move the parent object, the child object will move the same way. To link one object to another you have to select one entity, then use the link feature and then clicking on another entity to link them together. 

Unlink

 

This function will break the link between the objects currently selected. 

Align/Snap

 


Align an object to the grid or to another object will move the pivot point and rotation parameters of the object currently selected to the one that you click on after you press the align to button. 

Fast Rotate

 


Quickly rotates the current selected object on the selected axis with the degree value specified in the Rotate Angles Window. 


Convert

 


Converts the selected object to a Brush or Geom. Entity. 

To Brush 

Brushes are solid objects that can not be modified, expect if they have breakpoints specified (houses for example). 

To Geom Entity 

Geom. Entities are interactive entities with physical values so they behave like real life object (will get pushed away by explosions). 

To Static Entity 

Not used. 

Set Object(s) Height

 

Moves to object to a certain level (in meters) above the terrain. 

Rename Objects

 

Renames the currently selected object. 

Goto Selection

 

Moves the camera to the selected object. 

Align Object to Surface

 

Moves the selected object to the surface that you next click on. 

Material

 


Assign Current 

Assigns the selected material to the current selected object. 

Reset To Default 

Resets the material on the object to the default one. 

Get From Selected 

Gets the material from the selected object to the material editor. 

Pick Material 

Lets you pick any surfaces and then display the surface material in the editor. 

Physics

 


This feature is mainly used to make a physical simulation (wooden blanks or dead bodies falling down, and then to cache the position of the objects flying on the ground as they would do in real life). 

Get Physics State 

Gets the current physics state. 

Reset Physics State 

Resets the physical state (to the position where it has been placed originally). 

Simulate Objects 

Simulate Objects makes them behave like real gravity is on. 

AIPoint Pick Link

 

Used to combine AI navigation modifier points (CTRL+SHIFT+S). 

AIPoint Pick Impass Link

 

Used to restrict AI navigation modifier points (so AI can not walk on these lines) (CTRL+SHIFT+L). 

Save Object(s)

 

Save an object(s) to the game folder (CTRL+SHIFT+S). 

Load Objects(s)

 

Load an object(s) from a game folder (CTRL+SHIFT+L).

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