Sandbox 2 Manual
ContentsIndexHome
PreviousUpNext
Terrain Editing Window

Terrain Editing Window


File 


Import Heightmap 

Lets you import a 16 bit greyscale .raw image to be used as new heightmap (the size of the heightmap must be the equal or smaller than the current heightmap resolution. 

Export Heightmap 

Use this option to export the heightmap as 16 bit .raw file to be editied in photoshop (version CS1+ required) Show Large Preview 

Shows you a preview of the heightmap. 


 

Heightmap Erase 

This option will delete the current heightmap data. Resize Lets you change the heightmap resolution 

Modify 


 

Make Island 

Sinks the current heigtmap 

Remove Water 

Creates terrain 1 meter above current water level, so there will be no water visible anymore 

Set Water Level 

This feature adjust the water level. 

Set Max Height 

Adjusting this value will change how high the tallest mountain can be. 

Set Unit Size 

Like in the resize function this allows you to change the terrains geometry resolution. 

Smooth 

Removes hard edges on the entire terrain. 

Smooth Slope 

Removes hard edges from steep areas. 

Smooth Beaches 

Removes hard edges from flat areas. 

Normalize 

Makes sure the entire greyscale spectrum is used (highest point is the one specified in max height and lowest point is 0) 

Reduce Range (Light) 

Makes mountains smaller 

Reduce Range (Heavy) 

Makes mountains even more smaller Noise 

Adds irregular noise across your heightmap. 

Randomize 

Randomizes your heightmap. 

Invert 

Changes black to white. 

Erase 

This option will delete the current heightmap data. 

Tools 


 

Generate Terrain 

Adjusting the parameters in this window will result in different noise pattern. There are no erosion features so adjusting a texture in photoshop or other packages such as bryce3d is highly recommended. 


 

Lighting 

Opens the Terrain Lighting Window 

Surface Texture 

Opens the Terrain Texture Window 


 

Small, Medium, Big Brush 

allows you do paint with a smaller or bigger brush. 


Normal brush 

This brush is the default brush to paint on the heightmap. Left mouse button makes the terrain higher, right mouse buttons lowers the terrain. Set to height brush 

Use this brush to paint flat areas. 

Noise brush 

With the noise brush you can add irregular patterns to your terrain. 


Low, Medium, High Opacity 

lets you choose the strength at which you paint on the terrain. 


 

Clear 

This option will delete the current heightmap data. 

Resize 

This option will delete the current heightmap data. 

Invert 

.hanges black to white and white to black . 

Noise 

Adds irregular noise across your heightmap. 

Smooth 

Removes hard edges (steep slopes) from the terrain. 

Generate Terrain 

See above what Generate Terrain does. 

Lighting 

Opens the Terrain Lighting Window 

Surface 

Opens the Terrain Texture Window

Copyright © 2008 Crytek GmbH. All rights reserved.