Sandbox 2 Manual
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Environment Settings

Environment Settings

 

The environment settings are a set of global environment settings for the level. 

It can be found under RollUpBar > Terrrain > Environment

 

Properties

 


Fog

 

ViewDistanceLowSpec 
The global viewdistance for Low Spec detail mode can be adjusted here. Make sure its far away to avoid clipping errors. 
LDRGlobalDensMult 
Adjusts the FOG density multiplier for NON HDR rendering to avoid the effect that the fog is less dense in Low Dynamic Range (LDR). 

 

Terrain

 

Envstate

 

ShowTerrainSurface 
Enables/Disables the heightmap 
SunShadows 
Turns on/off realtime shadows from the sun. 
CloudShadowTexture 
Specifies which global shadow texture is casted on the entire level. 
CloudShadowSpeed 
Specifies a speed at which the cloud shadows move 

 

Skybox

MaterialLowSpec 
Specifies which static texture material should be used for low spec. 
Angle 
Rotates the skybox around this angle. 
Streching 
Streaches the skybox texture, so that the seam at the horizon is less noticable. 

 

Ocean

FogColor 
Allows you to adjusts the underwater fog color RGB values 
FogColorMultiplier 
Sets up how bright the underwater fog color should be 
FogDensity 
Changes the density of the fog. 

 

OceanAnimation

WindSpeed 
Sets up the speed at which the wind affecting the waves is blowing. 
WaveSpeed 
Sets up the speed at which the waves are travelling. 
WaveAmount 
Adjusts the amount of waves. 
WaveSize 
Changes how high the waves are in meters. 

 

Icescattering

 

Moon

 

Longitude 
Changes the longitude of the moon position 
Size 
Adjusts the size of the moon image; the number is used as a multiplier for the original size 
Texture 
Changes the image used for the moon. 
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