File
Example Hierarchy
Setting up the helper
Name it "grab_twohanded_01" (name needs to be correct!)
object, so the player can see the object, since he can not see his own hands in two-handed mode.
Proceed with export
When a destroyable entity is destroyed, it will spawn pieces as well as a remaining object. These objects can be set up as pickables too.
The process is equivalent to the one for one-handed and two-handed pickables, but the name of the object the helper is linked to needs to be added as a prefix in front of the helper name (e.g. remain_ grab_twohanded_01). A grab-helper for the non-destroyed version of the object (“main”) does not need to have a prefix.