Asset Creation Manual
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Example 1

File

 

Example Hierarchy 


Setting up the helper 

 

  1. Open your max scene and create a "Dummy" helper.

Name it "grab_twohanded_01" (name needs to be correct!) 

 

  1. Link the grab_twohanded_01 helper to you object.

 

  1. Align it to the object. In Crysis the helper should be positioned below the

object, so the player can see the object, since he can not see his own hands in two-handed mode. 

Proceed with export 

Pieces of Destroyable objects

Overview 

When a destroyable entity is destroyed, it will spawn pieces as well as a remaining object. These objects can be set up as pickables too. 

The process is equivalent to the one for one-handed and two-handed pickables, but the name of the object the helper is linked to needs to be added as a prefix in front of the helper name (e.g. remain_ grab_twohanded_01). A grab-helper for the non-destroyed version of the object (“main”) does not need to have a prefix.

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