Sandbox 2 Manual
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Doors

Doors

 

What are the Door Entities?

The door entities are used for different types of doors. 

The door entities can be found in Rollup Bar > Entity > Doors 


 

Advanced Door



 

Locked 
Is the door locked or not 
DestroyedSubObject: 
Will the sub object part of the door remain 
Health 
Defines the health of the door 
Mass 
Defines the mass of the door 
Model 
Specifies the model of the door 
ModelDestroyed 
Specifies the model of the door once it is destroyed 
ModelSubObject 
Specifies the model of the sub-object of the door 
SmartObjectClass 
Specifies a smart object class for the door 
UsePortal 
Specifies if the door uses portals or not 
Breakage 
 
ExplodeImpulse 
Specifies the push back of the explosion should the door explode 
LifeTime 
Specifies the lifetime of the object after it has been destroyed 
SurfaceEffects 
Specifies if surface effects will be used when the object is destroyed 
Destruction 
 
Damage 
Specifies how much damage the object does when it explodes 
Decal 
Specifies the decal to use when the object is destroyed 
Effect 
Specifies an destruction effect 
EffectScale 
Specifies the scale of the effect 
Explode 
Creates an explosion effect that can kill people 
Pressure 
How much pressure does the object pleace on surrounding objects when it is destroyed 
Radius 
Specifies the radius of the explosion 
Direction 
Specifies the direction of the explosion in x/y/z 
Limits 
 
AutoCloseTime 
Specifies how long the door will take to close 
Damping 
Specifies the damping on the door when it closes (how much it slows down when moving) 
InitialAngle 
Specifies the angle at which the door is initially set up 
IsBreachable 
Specifies if the door can be breached 
MaxBend 
Specifies how far the maximum that the door will bend 
MaxForce 
Specifies how much force can be applied 
OpenFromBack 
Specifies if the door opens from the back 
OpenFromFront 
Specifies if the door opens from the front 
OpeningRange 
Specifies how far the door opens 
Speed 
Specifies how fast the door opens 
UseDistance 
Specifies how far away the door can be used from 
Sound 
 
CloseSound 
Specifies the sound used when the door is closed 
LockedSound 
Specifies the sound used when the door is locked 
OpenSound 
Specifies the sound used when the door is opened 
Vulnerability 
 
Bullet 
Do bullets affect the door 
Collision 
Does the door have collision 
DamageTreshold 
Specifies the damage required to open the door 
Explosion 
Specifies if an explosion is to be used when the door is damaged 
Melee 
Specifies if the door can be meleed open 
Other 
Specifies if other damage can open the door 

 

Anim Door

 


Activate Portal 
Specifies if the door activates a portal 
Locked 
Specifies if the door is locked 
Model 
Specifies which model the door will use 
NoFriendlyFire 
Specifies if friendly fire affects the door 
SmartObjectClass 
Specifies the smart object class of the object 
UseDistance 
Specifies how far away the door can be used from 
Animation 
 
Anim_close 
Specifies the animation to use when the door is closed 
Anim_open 
Specifies the animation to use when the door is opened 
Physics 
 
Density 
Specifies the density of the door 
Mass 
Specifies the mass of the door 
Physicalize 
Specifies if the door is physicalised 
PushableByPlayers 
Specifies if the door can be pushed by players or not 
RigidBody 
Specifies if the door should use rigid body physics 
Sounds 
 
Close 
Specifies the close sound 
Open 
Specifies the open sound 

 

Door


Activate Portal 
Specifies if the door activates a portal 
Locked 
Specifies if the door is locked 
Model 
Specifies which model the door will use 
SmartObjectClass 
Specifies the smart object class of the object 
SquashPlayer 
Specifies if the door can squash and damage/kill the player 
UseDistance 
Specifies how far away the door can be used from 
Rotation 
 
Acceleration 
Specifies how fast the door will accelerate 
Axis 
Specifies about which axis the door will rotate 
FrontAxis 
Specifies the front axis of the door 
Range 
Specifies how far the door will rotate 
RelativeToUser 
Specifies if the door rotates in relation to the user 
Speed 
Specifies the rotation speed of the door 
StopTime 
Specifies how long the door takes to stop 
Slide 
 
Acceleration 
Specifies how much the door accelerates when its sliding 
Axis 
Specifies the axis in which the door slides 
Range 
Specifies how far the door will slide 
Speed 
Specifies how fast the door slides 
StopTime 
Specifies how long the door takes to stop 
Sounds 
 
Range 
Specifies how far the sound of the door can be heard from 
Sound on Move 
Specifies the sound to use when the door moves 
Sound on Stop 
Specifies the sound to use when the door stops 
Sound on StopClosed 
Specifies the sound to use when the door stops closed 
Volume 
Specifies the volume of the sound used 

Other Door Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.

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