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Elevator

Elevator

 

What is the elevator entity?

The elevator entity simulates a moving platform; the switch is used to control the elevator object 

The elevator entity can be found in Rollup Bar under Entity 


Benefits

By using the elevator entity you can define an object as an elevator to give the player access to different floors within a building. 

Entity Properties

Elevator

 


Automatic: Turns the automatic function on/off 

Destination Floor: Specifies the destination floor 

FloorCount: Specifies the number of floors 

FloorHeight: Specifies the distance between floors 

InitialFloor: Specifies the floor to start on 

Model: Specifies the model to use 

SmartObjectClass: Specifies the smart object class of the object 

Acceleration: Specifies how fast the elevator accelerates 

Axis: Specifies the axis of the elevator to move 

Speed: Specifies the speed to move 

StopTIme: Specifies how long the lift takes to stop 

Switch

 


Delay: Specifies how long before the lift starts 

Floor: Specifies the floor 

Model: Specifies the model to use 

SmartObjectClass: Specifies the smart object class of the object 

szUseMessage: Specifies the message to show when used 

SoundOnPress: Specifies the sound to use when the object is pressed. Other Elevator Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 

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